Workday
April 2019 - January 2020
May 2018 - January 2019

Workday

In May 2018, I joined the Design System Team at Workday, Dublin. Interning at Workday provided a great introduction to Scrum and Agile working for project development, with daily stand-ups, sprint planning and retrospectives. I gained first-hand experience of designing for Enterprise Software. Throughout my internships, I gained a greater understanding of the design process used for building large-scale applications.

I am grateful for the incredible opportunities I had as a Workday Intern and working alongside a team of talented creatives. I will look back on my time there for many years to come.

⭐ CASE STUDY 1: Workday Learning

Workday Learning offers an interface that invites employees to begin a learning journey, rather than just completing a required course. Employees can browse featured content suggested by a learning admin or proactively look through lessons and content. 

During my time at Workday, the Learning Product went through a major redesign for Desktop and Mobile. The Learning Team required someone from the Design System Team to go through the new screens and check the icons, layout, components and motions against the Design System guidelines before Developer handover, which was assigned to me.

I started by meeting with the Learning Team’s designers who walked me through the prototypes. I then carefully went through hundreds of Desktop and Mobile screens in Figma ensuring they were consistent with our Workday Design principles, style guides and accessibility standards. I had weekly check-ins with Senior members of the Design System Team presenting my work and common errors made by the wider team. This resulted in us making updates to the resources available and running more Design System workshops to help further support designers with their work. 

Once I had completed my work, I held a meeting with the Developers in which I walked through the screens and shed light on any questions they had. As I was in a Junior role, I invited my manager, a senior Design System Designer and the Lead Designer of the Learning team to this meeting to support the work and myself.

⭐ CASE STUDY 2: Workday Recruiting

Workday Recruiting is an end-to-end talent acquisition application built to help find, share, engage and select the best internal and external candidates for your organisation. 

I was tasked with assisting improve interactions between the Recruiter and the software that created and managed job requisitions. Some recruiters are managing hundreds of confidential requisitions and candidates and require some improvements to work seamlessly while only providing a select group of people with access to the information.

I began by liaising with the Designer Researchers who were conducting interviews with Recruiters who were using the current Software. I was able to hear first hand the issues Recruiters were having. I then began sketching design improvements and I presented concepts back to my manager and the Senior Recruiting Design where I received feedback before moving forward to more high fidelity prototypes which I created in Figma. I was receiving constant feedback from my manager and the senior design every stage of the design process. We decided on a design that included new interactions and components that were not included in our Design System, so my design has to undergo an “accessibility review” by our in-house accessibility specialist.

The review highlighted some issues in the design that I was able to solve and the design was able to go to production. This project also contributed new material for the Design System to use as other products were scaling or undergoing updates.